Uses of Interface
org.episteme.natural.physics.classical.mechanics.collision.MechanicsBackend
Packages that use MechanicsBackend
Package
Description
-
Uses of MechanicsBackend in org.episteme.nativ.physics.classical.mechanics.collision.backends
Classes in org.episteme.nativ.physics.classical.mechanics.collision.backends that implement MechanicsBackendModifier and TypeClassDescriptionclassImplementation ofMechanicsBackendfor Genesis physics engine.classImplementation ofusing Bullet Physics via Project Panama.invalid reference
org.episteme.natural.physics.classical.mechanics.CollisionProviderclassNative implementation ofMechanicsBackendfor general collision processing.classJBullet physics backend provider.classImplementation ofMechanicsBackendfor ODE (Open Dynamics Engine). -
Uses of MechanicsBackend in org.episteme.natural.physics.classical.mechanics.collision
Subclasses with type arguments of type MechanicsBackend in org.episteme.natural.physics.classical.mechanics.collisionModifier and TypeClassDescriptionclassManager for rigid body mechanic backends.Methods in org.episteme.natural.physics.classical.mechanics.collision that return MechanicsBackendModifier and TypeMethodDescriptionMechanicsBackendManager.getActiveBackend()Returns the active backend.protected MechanicsBackendMechanicsBackendManager.selectBestBackend()static MechanicsBackendMechanicsBackendManager.staticSelect(String name) Methods in org.episteme.natural.physics.classical.mechanics.collision that return types with arguments of type MechanicsBackendModifier and TypeMethodDescriptionstatic Collection<MechanicsBackend> MechanicsFactory.getAvailableBackends()Returns all discovered mechanics backends.static Collection<MechanicsBackend> MechanicsBackendManager.staticAllBackends()