Uses of Interface
org.episteme.natural.physics.classical.mechanics.collision.PhysicsWorldBridge
Packages that use PhysicsWorldBridge
Package
Description
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Uses of PhysicsWorldBridge in org.episteme.nativ.physics.classical.mechanics.collision.backends
Methods in org.episteme.nativ.physics.classical.mechanics.collision.backends that return PhysicsWorldBridgeModifier and TypeMethodDescriptionGenesisBackend.createWorld()NativeBulletBackend.createWorld()NativeCollisionBackend.createWorld()This backend is specialized for high-performance batch collision detection and resolution using primitive arrays and direct FFM segments.NativeJBulletBackend.createWorld()ODEBackend.createWorld() -
Uses of PhysicsWorldBridge in org.episteme.nativ.physics.classical.mechanics.collision.backends.genesis
Classes in org.episteme.nativ.physics.classical.mechanics.collision.backends.genesis that implement PhysicsWorldBridgeModifier and TypeClassDescriptionclassGenesis implementation of PhysicsWorldBackend.classNative-backed implementation ofPhysicsWorldBridgefor the Genesis physics engine. -
Uses of PhysicsWorldBridge in org.episteme.nativ.physics.classical.mechanics.collision.backends.jbullet
Classes in org.episteme.nativ.physics.classical.mechanics.collision.backends.jbullet that implement PhysicsWorldBridgeModifier and TypeClassDescriptionclassJBullet implementation of PhysicsWorldBackend. -
Uses of PhysicsWorldBridge in org.episteme.nativ.physics.classical.mechanics.collision.backends.ode
Classes in org.episteme.nativ.physics.classical.mechanics.collision.backends.ode that implement PhysicsWorldBridgeModifier and TypeClassDescriptionclassNative-backed implementation ofPhysicsWorldBridgefor the ODE (Open Dynamics Engine).classODE implementation of PhysicsWorldBackend. -
Uses of PhysicsWorldBridge in org.episteme.natural.physics.classical.mechanics.collision
Methods in org.episteme.natural.physics.classical.mechanics.collision that return PhysicsWorldBridgeModifier and TypeMethodDescriptionMechanicsBackend.createWorld()Creates a new physics world (simulation environment).static PhysicsWorldBridgeMechanicsFactory.createWorld()Creates a new physics world using the active backend.