Package org.episteme.social.economics.resources
package org.episteme.social.economics.resources
Provides classes and interfaces for representing economic resources.
This package includes models for various types of resources such as:
These resources serve as inputs for production functions or consumables in the economic models.-
ClassDescriptionRepresents a resource created by human craftsmanship (an artifact).A class representing useful constants defining artifacts.Represents a human-made physical structure such as a house, factory, or skyscraper. * @version 1.1Represents wearable items. * @version 1.1Represents a living biological resource (animal, plant, etc.). * @version 1.1An interface representing a substance that can be eaten or drunk to provide nutritional support.Represents fossilized remains of ancient organisms. * @version 1.1Interface for interactive games requiring players and rules. * @version 1.1Represents natural resources in gaseous form. * @version 1.1Represents a large-scale structure or artwork installed in a specific location.Represents natural resources in liquid form. * @version 1.1Represents a complex tool (machine) that consumes energy to perform work.A class representing Minerals.Represents resources found naturally in the environment (planets, stars, living organisms, minerals). * @version 1.1Represents a crafted object that can be moved and used (e.g., tools, appliances, small structures).Represents a constructed path or road infrastructure.Represents an autonomous machine (Robot).Interface for objects that convey information via signs/visuals.Represents natural resources in solid form (e.g., stones, rocks). * @version 1.1Defines the capability of a resource to contain other resources or entities.Represents a tangible physical object that occupies space and may have a 3D representation.Represents a logical grouping of physical things that act or move together.Represents a tool used to build or repair other objects.Represents a machine capable of transporting entities.